Happy St Georges Day

St George, as I'm sure you all know, is the dragon-slaying Patron Saint of England, and today ... the 23rd April ...  is his special day.

Now, in my opinion, St George has had a bit of a raw deal. Just off to the west a bit, lives Saint Patrick. When Saint Patrick's day comes around, those Irish people really know how to party. Dying the rivers green, dressing up with silly leprechaun hats, and drinking lots and lots of Guinness. Saint Paddy gets celebrated in style.

What does St George get by way of celebration? Well, not a lot really. And I mean... the dude was a DRAGON SLAYER!!! how cool is that??  All Saint Paddy ever did was chase some snakes into the irish sea or something (and it's not like we even have particularly deadly snakes here on the western isles of europe) .... meanwhile, Saint George kicks a dragon's butt, rescues a princess, and gets martyred on a wheel of swords (which took THREE attempts to finish him off, because he was so HARD!) ... but most the population of England couldn't even tell you what day of the year his saint's day is... never mind celebrate the dude!

Anyway, in the interests of promoting sexual debauchery in the name of quasi-mythic religous figures, I've dropped the price of the St George's Flag bikini at LapGirl Boutique to 1L$, for one day only. Regular selling price isL$90, so that's a pretty good bargain, IMHO... even if you don't fancy wearing the whole outfit, the thong alone is a steal at that price!

Guaranteed hawt enough to knock a dragon dead at 100 paces...

Represent fo' Saint G!

Hello? Hello? Is this thing on?

Sorry... I've been a bit lax updating for a couple of weeks... but I have a good excuse!

I'm typing this update on my shiny new MacBook pro :)  ...Having been a full-time PC user for the last 15 years or so, I figured it was about time for a change. After all, it never pays to get stuck in a rut, right? So, here I am. Sitting on the other side of the church. And *my* it's a comfy seat over here.

Normal service will be resumed just as soon as I get bored of playing with all the new bells and whistles.  In the meantime, here's a lolcat that Iris sent to me yesterday... on the grounds that it reminded her of somebody...

Is it safe to come out yet?

grid crash

(Also: I'm off to buy a new computer today. If I'm not around for a while, blame "transitional issues" ;) )

Spring has Sprung...

...and - in the traditional season of creativity - I've been inspired with a rather neat idea for a brand new Lucky Designs attraction. As usual, it's a little bit more ambitious than preceding Lucky productions ... this time involving some off-world server-based gubbins to keep everything ticking over (which should be entirely transparent to owners/end-users, so don't worry!). The challenge of remembering how to write php scripts and SQL back-ends has been keeping me busy/amused (delete as appropriate) for most of this week. Just as well, really, considering how awful the server stability in everybody's-favourite-virtual-world has been for the last fortnight or so - at least I've had *something* stable to work on :P

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Also - continuing the "spring" theme - I promised I'd pimp my new favourite stalker's spring fashion show here on my blog. So, without further ado:

vr1

(Just in case you can't make it out, that landmark is Plush Rho 61,146 - but I'm sure you'll be able to search for the location via "VR Designs").

If you're at a loose end tomorrow, I'd definitely suggest giving this show a look ... and that's *not* because VictoriaRose seems to be single-handedly keeping the BidBox market afloat *cough* ... but rather because I had a sneak preview of some of the outfits earlier this week... and her leopardprint minidress ("Daria"?) is definitely one to watch out for! ;)

(Not to mention the fact that the show is going to be presented on one of the most subconsciously Freudian catwalks that I've seen in a *long* time... )

Meanwhile, in other worlds...

Yesterday, I accidentally found myself wandering around in an alternative virtual world. I say "accidentally", because I just happened to click through a link from another site, and before I knew it, I'd found myself in "Whirled".

whirled

Whirled is a peculiar kind of mish-mash ... it kind of works like a social networking site, with a heavy emphasis on in-browser "casual" games. Playing the games scores you cash (and levels!), which let you equip your "virtual room", change your avatar, buy pets etc. You can invite friends to your room, or go exploring different areas of the world (and yes, just like that other virtual world that we all know and love, Whirled full of big, empty nightclubs...)

Users can create their own content (and sell it through the in-world marketplace) - though, you need to be au-fait with java and flash actionscript to build in any kind of interaction, so it's not an option for the faint of heart!! ... and the developers say they intend to introduce a game currency <-> real world currency exchange mechanism at some point in the future. They also intend to allow "adult content" in their world eventually, once they've constructed a suitable method to ring-fence it away from minors.

The Whirled environment is terribly primitive, compared to - say - Second Life (insert at least two generic verbs and mandatory trademark reference here). There's a very jarring disjoint between the two primary activities of playing the games, and exploring the 3d world. Rooms are two-dimensional, and have a Lucasfilm SCUMM feel about them.... which isn't necessarily a bad thing, but the "stuff" you can buy to kit out your room is purely cosmetic. If you buy a chair, you can't actually *sit* on it; it's just there to make your place look pretty. I invited a friend over to test some of the features with last night, and her comment that "it's basically just IRC with pictures" was pretty close to the mark. All you can do is walk around the screen, and chat.

On the other hand, Whirled _does_ have a couple of very compelling things going for it. Firstly, ease of entry .... the whole thing is browser-based (built on flash / ajax), and has a very web 2.0 approach to sign ups, encouraging you dip into the games as a guest before you join, and teasing you as you go along with little comments along the lines of "if you had an account here, you would have just earned X gold coins." ... and, secondly, the whole focus on the games aspect gives you a real sense of something to do. At any given moment I can happily go and grind away at some games, to give my character more money, or a higher level (and access to better features) - and chat to a bunch of other people doing exactly the same thing; in doing so you get the sense of shared endeavour that you get from more traditional MMORPGS, and that works as a kind of social lubricant - you have something in common with everybody else playing the same game. The in-whirled games also have an xbox-style "gamer achievements" system attached to them (with little icon medals, just like you find on xbox live!) ... but given my crack-like addiction to achievements on the xbox 360, it's probably a good idea if I don't look too deeply into those... it's a very smart idea on the part of the developers though!

Many of the people who try out Second Life (insert at least two generic verbs and a mandatory trademark reference here) but bail out after their first experience usually cite the fact that they were turned off the platform because there's "nothing to do". I get the impression that those people would *love* the approach taken by Whirled; it gives you a _very_ structured work-for-reward route to improving your avatar and earning more "stuff".

So, yeah. As a virtual world, whirled is probably *far* too over-simplistic for people raised on Second Life (insert at least two generic verbs and mandatory trademark reference here) ... though it might be an interesting "second platform" for professional content creators to keep an eye on, as I can imagine whirled luring in a *vast* amount of users further down the line. In the meantime, if only some enterprising entrepreneur could take the more addictive elements/user retention aspects from whirled, and somehow transplant them to SL, we might be onto a real winner....

The road to hell is paved with good intentions.

I totally intended to spend the long weekend doing useful, productive stuff in SL. Kick off a new business or two... Invent brilliant new products... Instigate a dangerous internet sex cult... Put another lick of paint on my super-villain world domination HQ. The usual kind of thing.

What I *actually* ended up doing was sitting around the house eating a whole lot of chocolate, and spending far too long playing quirky Japanese video games.

Oh well, there's always next Easter I suppose...

N.F.J.B.M.W.Q (part 2)

...Being the second installment in a series where Nubile Female Journalists bombard me with insightful and illuminating questions.

And dirty pictures.

VR dalmationThis week, our Nubile Female Journalist bends seductively over a lucky chair, and demands that I give her exactly what she needs...

Good, hard, vigorous, ANSWERS!

"How long did it take you to think up the idea of the original Lucky Chair? and did it give you many headaches whilst putting the idea into practice?"

The first Lucky Chair was originally designed as a relatively minor (!) component of a much more elaborate in-world puzzle/rpg game that I was designing (and before you ask: no.. the rest of the game was never finished... I guess the Lucky Chair led me onto a major career re-think!).

I wanted to build a viral entry-point into this game; something that would give the initial players a strong incentive to introduce _other_ players ... so I came up with a task that involved convincing a sequence of people - whose names began with randomly selected letters of the alphabet - to sit on a "magic chair". I envisioned players pulling in people from their friends list, or just asking random passers-by to help them get through this task .. and these people who had been drawn in would all have their interest piqued - "hey, what's this magic chair thing all about anyway?", and maybe join in with the rest of the game too...

Then, while I was thinking this idea through, another idea clicked into place. Something along the lines of "hey, wait a minute... what if I used this same technique to pull people into my store!"

I ratched around in my inventory, and found a nice throne/chair that my friend - Funaria Moose - had built, and put together a really simple, no-frills, Lucky Chair script. It probably only took me 2 or 3 hours to physically implement, but the "thinking-it-through stage" had gone on for weeks... so the total time involved is a bit hard to quantify, in retrospect.

(BTW, that original chair is still rezzed - now with a commemorative plaque(!) - at the back of LapGirl Boutique)

As I recall, the implementation went pretty smoothly. The hardest part was thinking of a name for the product - (I *hate* coming up with names for things!!). I remember thinking - at the time - that the name "Lucky Chair" seemed a bit weak, but I ended up just going with that name anyway, purely because I was spending far too long stewing over alternatives.

Retrospectively, it seems odd that I could have ever considered calling them something else... ;)

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Are you a Nubile Female Journalist who'd like to Bombard me with Questions? Simply drop me a notecard in-world. And don't forget the pictures!