Work in progress
Been busy this weekend - one of the fruits of my labour (yet to be released) can be seen to the left.... very kindly modelled by my partner in LapGirl crime, Nutterfly Moonlight.
This outfit represents a couple of noteworthy landmarks... first of all, It sees the debut of a new shading mask that I've been working on for upper-body outfits. I've never tried anything quite as ambitious as this before in terms of hand-shading, and I'm really pleased with how it turned out - especially the emphasis on the lower spine/pelvis in the back of the corset :)
Secondly, I came up with a nifty texture deformation matrix, that helps to compensate for the awful distortion that usually occurs on the sides of the torso in outfits like this. It means the fabric texture keeps its integrity all round the body - right up to the seams. I'm guessing only the hardcore texture and clothing geeks will notice this... but I'm *really* pleased with the accomplishment. Bit of a major step up in the quality stakes.
And that, dear reader, is pretty much how I spent the entire weekend. (See, it's not all champagne and gak-fueled orgies in the cut-and-thrust world of virtual fashion design!). The good news is, the shadow map and texture deformation matrix are totally re-usable assets, which means all future outfits should benefit... so hopefully it'll turn out to be a good time investment.
Expect to see this in the store soon! :)
Oh yes. And I make for a damn sexy partner in LapGirl crime. I think so.
Posted by: Nutterfly | 15 May 2006 at 11:19 PM