Spring has Sprung...

...and - in the traditional season of creativity - I've been inspired with a rather neat idea for a brand new Lucky Designs attraction. As usual, it's a little bit more ambitious than preceding Lucky productions ... this time involving some off-world server-based gubbins to keep everything ticking over (which should be entirely transparent to owners/end-users, so don't worry!). The challenge of remembering how to write php scripts and SQL back-ends has been keeping me busy/amused (delete as appropriate) for most of this week. Just as well, really, considering how awful the server stability in everybody's-favourite-virtual-world has been for the last fortnight or so - at least I've had *something* stable to work on :P

* * * * * * *

Also - continuing the "spring" theme - I promised I'd pimp my new favourite stalker's spring fashion show here on my blog. So, without further ado:

vr1

(Just in case you can't make it out, that landmark is Plush Rho 61,146 - but I'm sure you'll be able to search for the location via "VR Designs").

If you're at a loose end tomorrow, I'd definitely suggest giving this show a look ... and that's *not* because VictoriaRose seems to be single-handedly keeping the BidBox market afloat *cough* ... but rather because I had a sneak preview of some of the outfits earlier this week... and her leopardprint minidress ("Daria"?) is definitely one to watch out for! ;)

(Not to mention the fact that the show is going to be presented on one of the most subconsciously Freudian catwalks that I've seen in a *long* time... )

The King and I...

Rumours that Philip Linden is stepping down from the role of CEO in order to adopt a more community-focused, strategic evangelist role are entirely false.

He's actually packed in the day-job in order to join my new all-male dance revue troupe.

FACT!

Shep plays backing dance to Philip Linden

The village people have nothing on us.

As an encore, we dress as robots and bust a move to old-skool electro....

(that's me in the Dalek)

phil2

Daleks set their OWN dance style. Word!

Our first club tour is in the planning stages now. Book early to avoid disappointment. And be sure to bring lots of dollar bills / intimate under-garments / priority JIRA requests to throw at the performers. You know you want to.

* * * * *

In all seriousness, these pics are actually from a small party that I stumbled into a couple of years ago. It's the only time I've ever met Philip Linden socially ... and I have to say, he struck me as one of the most personable and witty people I've ever had the good fortune to goof around with in SL. Really nice guy.

My gut feeling over the change in corporate leadership at LL is a good one. I sense that Philip is going to be much happier in his new role and ... who knows ... maybe a new CEO at the rudder could bring positive changes. Stranger things have happened.

Best of luck in your new job, Phil :)

The Electrolux Innovision Award

electrolux

I'm extremely proud to announce that I picked up a rather cool item of (virtual) silverware earlier this week - the "Electrolux Innovision Award", in a special event intended to "recognize and celebrate the most creative and exciting inventors in Second Life". You can read more about the shindig over on the Millions of Us blog, here.

I was really pleased to be invited to the event - aside from getting to carry home some phat l3wt, it was nice to mingle with a few people whose work I've always admired from afar ... and perhaps somewhat affirming (and pleasantly surprising!) to discover that so many them knew who I was too, and what I'd invented. I guess when you work as an independent developer, it's easy to fall into a little bubble, where you don't really have the best idea of how your work is perceived outside your immediate circle of friends/customers, by the world at large... so ... yeah... I was really hyped up and happy by the time I left :)

Not a bad little event either... really nicely-designed venue ... the "innovision" build resembles a huge light-bulb, floating out of a giant electrolux cardboard box. I find these abstract, in-your-face-metaphor builds are sometimes a bit hit-and-miss, but this one was perfect; really nice work, and *just* the right size too. I think my only criticism is the inclusion of (possibly) the most frustrating physical elevator I've ever encountered in Second Life... it took me a good 4 or 5 attempts to get up to the presentation area inside the light bulb (I don't think it jived particularly well with prim shoes!), and it claimed several other victims over the course of the event...  

The event kicked off with a short presentation from Deva Bade (aka Carola Lundell of Electrolux), about their presence in Second Life. They seem to be taking an interesting approach. No doubt warned away from the (obvious) folly of trying to sell prim fridges and prim vacuum cleaners to SL residents, they instead seem to be trying to promote themselves as some kind of facilitator for SL's inventor/gadgeteering community, and pushing for some kind of brand association with virtual world innovation. Or -- maybe in simpler terms -- trying to be the "inventor geek" equivalent of Pontiac's Motorati ;) (my words, not theirs). It's an interesting approach to take - but from the materials they put out, they do appear to be playing a long game. It'll be very interesting to see how their presence pans out.

The presentation was followed by a short "panel discussion" about a few topics of general interest to SL inventors. The electrolux blog describes this as a "fast and furious chat conversation about how to provide customer service of new innovations and how to integrate web sites and email into Second Life" ... but to be honest, it was probably the weakest part of the event - didn't really have enough formal structure to be considered a proper "panel" imho, ... and the discussion got a bit random at times. Nevertheless, the hostess - Daphne Molinari, did a pretty good job of keeping things moving ... and for that matter, the hosting throughout the event was pretty slick and impressive. Top marks on that front :)

So, onto the awards - you can read who got what, and the introductions were given to each award over on the MoU blog, so I won't waste space repeating that here, other than to say I was really happy with my introductory blurb; somebody had obviously done their homework :)  ...worryingly, Daphne crashed out just as I was walking up to receive my award - but she got back in-world pretty fast, and I guess SL wouldn't be SL without at least one good crash per event ;)

Then we all went downstairs - (or *tried* to go downstairs - the demon elevator _really_ wanted everybody to stay upstairs, and took some considerable fighting to convince otherwise) ... for the unveiling of a new contest being run by electrolux. They want people to invent a new word, bringing to mind innovation in SL - you can read all about it at the electrolux "innovision hub" in-world. The prize is L$100,000 ... to be awarded in a fortnight's time.... gotta be worth a try, right? 

The music was turned on, and the event ended with a party. Flea Bussy impressed us with some *amazing* avatar designs - a few of which made it into the flickr pool here ... but - sadly - it was already time for me to make my excuses, and leave.

Dressed as a fish.

(thanks Flea!).

Anyway, I had a great time, it was _wonderful_ to be awarded a prize, and I'll be watching with great interest where electrolux go from here. Thanks to all involved! :)

How Big?

Metrics. I wish I had them. If I'd only known _just_ how big the Lucky Chair phenomena would be *before* they hit the streets, I would've included a networked visitor counter in each and every one. As it stands, I have absolutely no idea how many virtual butts are dropped into a virtual chair each day in the name of indiginous brand advertising. And that bugs me.

Earlier today, I was reading Tateru's headcount stats over at New World Notes. I can't remember seeing these before (clicking the blog category tags suggests that Tateru has only been producing them for a couple of weeks), but I was kind of fascinated by just how low the throughput is on a lot of the commercial brand lots in SL. Pontiac, for example, has the highest throughput of all... but Tateru calculates only 62 (estimated) visitors per peak hour.... and second-placed L-Word only has 36.

I wonder how many people sit on a lucky chair in the space of an hour? I bet if you tallied that figure across *every* Lucky Chair in SL, it would easily be a 4-figure number (seriously! - there's a *lot* of those things out there now!)... but unfortunately, due to the aforementioned lack of foresight, I have no way of knowing :( 

Time for an experiment...

I switch to one of the lucky chair channels, and wait for a promising looking SLURL to pop up.... within a couple of seconds, I spot an announcer calling the chair letters at a place called "Fridays Girl". I've never heard of this place, but it looks like they have 5 chairs, and there's a dedicated "caller" active there now, so it's probably a good example of a "serious" chair installation. 

It's 1pm SLT on a Monday.... online concurrency is (surprisingly) over 40k, so I guess that's not too distant from peak ratings. I warp into a good hiding place at the other end of the sim, untether my camera, pan into the store.... and start counting...

                            

It's a boring job - but I'm prepared to suffer in the name of science! For an hour, I note the people coming in, and the people going out. Fortunately, this venue has all the chairs in a special annex (along with a couple of mobvends, and a prize pyramid), so it's pretty easy to distinguish chair users from other visitors.

The result of my (highly unscientific and somewhat random) investigation: 35 visitors to the chair area.

According to Tateru's projections, this chair installation is pulling in more visitors than Dell, IBM, AOL.... and is only one warm body behind equalling the popularity of "The L word" (and I bet the people who comissioned *those* campaigns paid a tad more than the 8 bucks that the owner of this place invested in lucky chairs!)

But... this is just one lucky chair installation. There are *hundreds* of stores across SL running similar lucky chair set-ups. How many other people are spending time in Lucky Chair hotspots around the grid during the same period that I'm spending scoping out Friday's? And just how "engaged" is the typical chair hopper - I keep hearing stories of how some people spend an 8 hour day just chair-hopping around SL... to them, chair-hopping *is* the defacto SL activity - that's the point of the SL "game". If you consider all the lucky chairs across the grid to be one huge, distributed advertising campaign for indiginous SL brands (and trust me on this - as the SL population grows, distributed events are the *only* way to go).... it's the killer campaign! None of the real-world brands have come close to this level of popularity amongst SL residents.

I guess, as the creator of this whole scene, I should be shouting this fact from the tallest roofs.  

if only I had those metrics...

(and a roof)

BidBox powers Hair Fair Auction 2007...

Lucky Designs is proud to announce its participation as technology provider for the grand charity auction at the 2007 SL Hair Fair. SL's top hair designers have collaborated on a series of unique one-off “coterie wigs”, which are being auctioned to raise funds for this year's featured charity, Locks of Love.

Locks of Love is an organisation which provides hairpieces to financially disadvantaged children who are suffering from long-term medical hair loss. Hair Fair '07 will be running an assortment of events over the next week to raise money for this worthy cause... please give generously!

The auction is being run on a set of Charity Edition Lucky Designs Bidboxes (though my sponsorship logos seem to have fallen off during shipping *cough*) ... and the hair designs - which you can get a better look at on the Linden Lifestyles preview piece - are already attracting a lot of attention... Sabrina's favourite - "Emily" - has already broken the L$50k mark, only 24 hours into the event!

(P.S. auction snipers beware! - as with our standard bidboxes, any last-minute bids will invoke a 60 second auction extension... these goodies really _will_ go to the highest bidder - you have been warned!!)

Auction SLURL: http://slurl.com/secondlife/hermit%20heaven/9/108/...

What dreams may come.

Typical, isn't it?... the week that I start falling behind on my RSS feeds is the week one of my inventions gets some coverage over on SL Insider. Eloise Pasteur wrote this piece on MobVends ... oddly, declaring them to be a new invention (I'm assuming she doesn't get out shopping too often). Disappointingly, the piece didn't really delve into the subculture of the chair hopping/mobbing scene, and pretty much went for the easy "this causes lag... must be bad" line :(

Oh well. They reckon all publicity is good publicity ;)

Now, could I interest any of you in a VCR.....?

Crowdpricing and Podcasts

Walker Spaight has coined a wonderfully web2.0-esque phrase to summarise exactly what it is that MobVends do.... "crowdpricing". I love that word! ... so expect me to use it a lot in the future :)  ... you can read what he had to say about MobVendors over on 3pointD.com. In a predictably yin-yang fasion, Prokofky uses the associated comments section to diss Mobvends/Lucky Chairs. Yay!... my first public denunciation by Prokofky Neva - I feel like I've finally arrived on the SL developer circuit! My FIC membership card must surely already be in the post?

Elsewhere in the SL mediasphere... (this happened 6 weeks ago, and I have to admit - with slight embarassment - completely passed me by at the time) ...the "GBAffair" Podcast devoted an entire episode to Lucky Chairs! Episode #61 (direct mp3 link) features almost 30 minutes of LC-related goodness ...chat, interviews, and even a spot on Lucky Chair etiquette! Great stuff :)

Alternate Reality...

I went to check out the recording of Future Salon's discussion on Alternate Reality Gaming (ARG) last night (well... technically... "this morning", since the event didn't kick off until the early hours UK time). I've always had something of a loose interest in ARGs; not so much from the player perspective, but more of a gaming-geek interest in the mechanics of how they work, and the pyscological appeal they have to certain types of player.

Anyway, suffice to say that I'm interested in ways in which "ARG-like" mechanics could be applied to an environment like SL. (Or, to be more specific, how ARG-like systems can be leveraged to sell stuff to people in an environment like SL! - to me, that's one potential progression of the "game-like" shopping behaviour that I've introduced via Lucky Chairs / MobVends). As such, this particular discussion seemed right up my street :)

Sadly, I couldn't hang around for long... (I still have a first-life job to worry about waking up for in the morning - and I'm never at my most lucid in the small hours of the morning anyway!). The event started off slowly - due to some initial technical problems with the sound streams - and, typically, the discussion was only really starting to get interesting around about the time that I had to bail out. Still, it was nice to be in the same (albeit virtual) room as a number of industry luminaries for a while, and at least I could leave early in the knowledge that there would be a podcast to catch up with later :) 

Technical problems aside, the event (as far as I saw it) was well-managed. I've never been to the Sheep Tower before, but was very impressed by their conference room. Unlike many of the venues I've been to for high-profile SL events, the Sheeps' conference area is relatively compact - as a consequence the room actually looked *busy*! I think it's one of the few presentation-style events that I've attended in SL that actually "felt" well-attended. I mean, I've been to events with exactly the same levels - and higher - of physical avatar attendance, but the participants have been spread over a wider surface area - and I think (combined with SL's avatar-rendering choke point) that creates a completely different atmosphere. So... compliments to the architect; this room *works* :)

She's Hawt!

Destroy TV was in attendance... though, curiously, seemed to spend most of her time facing a wall(!). It's the first time I've seen Destroy from the "outside", and it was a bit of an odd experience, as my usual viewpoint of Destroy's world is from the other side of the camera. (It's my guilty secret that I may... once... have been partly-instrumental in a drunken fumble between Destroy and a certain Miss Pixeleen Mistral... *blush*) 

It was also interesting to see quite a few obvious newbies in the front rows of the audience, who looked pretty much fresh-off-the-island (white T-Shirts/default face). I got the impression that they'd been attracted by the presence of the guys from MindCandy, as quite a few of them were wearing odd translucent cubes on their heads - maybe they'd dropped by in hope of a Perplex City clue being let slip? I wonder if any of them stuck around afterwards to sample the wider delights of SL. 

Anyway, it seemed like an cool event, and it'll be interesting to see if the finished podcast lives up to the promise ... and what kind of in-world follow-up may ensue!

Scion City

I went to check out the Toyota Scion launch party last night... (it's nice to see an event kicking off at a vaguely euro-friendly time of day!). The sim is quite a neatly-executed little build, and pretty much as you'd expect it to be... comprising a car show room, and a compact little urban sprawl/road circuit.

Sadly, the launch event itself was a little dull - a fairly standard cookie-cutter SL dance party. It could've been for anything.... cars, sneakers, toasters... anything. I think I saw maybe 3 people driving a Scion around the entire time I was there. What a wasted opportunity!

 

Lots of dancing....

...but empty roads! :(

Reuben Millions at least made an effort to /shout about the customizable-goodness of virtual Scions above the dancing rabble... but he was competing with chat from an audio-streaming DJ, and, as you'd expect in such circumstances, it it was all a bit lost.

How much better it would've been if he'd actually "unveiled" the scion on-stage, just like they do at real-world auto shows... and then maybe demonstrated exactly how easy it was to customise, instead of just text-shouting about it. Or what if a formation of multi-coloured Scions started racing around the (somewhat desolate) Scion city streets, perfectly on cue? Or what if they held a spontaneous "pimp your Scion" contest, giving attendees a time-limit to play with the (much-vaunted) creative potential of the vehicles in return for prizes? Or what if....

...Anyway, I'm dreaming. They did none of that. Instead, we idled our time away in dance-machine loops and made small talk amongst ourselves, while the great and the good of SL stood around on a stage and... well... basically idled away in dance-machine loops and made small talk amongst themselves. I distracted myself for a while by admiring the craftsmanship on the buffet items (fantastic work by Depoz Catering there!), and chatting to a couple of fellow party-goers. But, overall.... meh... so much wasted opportunity!

I got bored of playing with the hors d'oeuvre after 45 minutes or so, and went home.

As for the Scions themselves... how do they handle? Welllllll... Frankly, I have no idea. I mean, it's not like they're massively expensive or anything, but on some fundamental level, I found myself begrudging the idea of spending L$300 to interact with an advertising campaign. So I didn't. I'll stick with my freebie Nissan Sentra for now.

So, in summary: 

Pros:
Neat builds (right down to the canapés), Nice philosophy on supplying moddable vehicles, and an event scheduled at a time that non-US residents could get to. 

Cons:
Unimaginative launch event. Unwise pricing. Unless they pull some in-sim events out of the bag in the near future, I fear this place will be a ghost-town within a fortnight :(

WIRED party

Last night, I went to check out the opening party for Wired Magazine's new in-world presence, over in the Millions of Us Sim. To be honest, it's a long time since I last bought a copy of the magazine... I used to read it avidly in the early 90's (when it was quite difficult to get hold of in the UK), but kind of fell by the wayside as regular reader shortly after the UK edition was launched. Still, after reading some of the recent blogosphere backlash over PR events being run by the likes of Millions of Us / Electric Sheep / RRR, I thought it might be interesting to experience one of these events first-hand...

It was a slightly unusual event, insofaras nobody really seemed to understand entirely what the plan of action was - least of all the wired guys themselves, or - for that matter - Rodica MillionsofUs (who seemed to be the designated MoU co-ordinator). She repeatedly pointed out "this isn't supposed to be a press conference" - but at the same time, she didn't quite explain what it _was_ supposed to be either...

And so, we all filed into Wired's rather snazzy circuit-board presentation theatre, and waited for something to happen...

...and waited... and waited... and it was only after sitting chatting with neighbouring audience members for 30 minutes or so, that it occurred to me... whoever had built this (rather beautiful) auditorium had totally neglected the listening range of standard chat! The meet-and-greet had already begun, but at least 2/3rds of the audience (myself included) were completely oblivious to the fact, because we were out of hearing range of the stage, and the venue had no text-repeating PA installed - duh!

(there's got to be some kind of lesson about style over function here!)

Anyway, I pointed this out to my fellow audience members, and we all shuffled forward to the front few rows. To be honest, when we got there, the chat wasn't too illuminating... somebody in the audience asked the - not entirely unpredictable -question of what Wired hoped to gain from a presence in SL. Incredibly, this seemed to catch the guys off-guard, and they didn't really seem to have much of an answer - they floundered a little, and then turned the discussion around with a "well, what would YOU like to see from us?".

The resulting audience participation wasn't too illuminating... but the background music playing in the parcel - provided by Oskari Sorri of Planet Bolex - was worth hanging around for - so I went for a wander around the build instead and admired the architecture (which is *lovely* ...did I mention that already?).

By the time I got back to the auditorium, things had got a little less formal - which was a big improvement - the wired guys were no longer stood on the stage, and were mingling and chatting with the crowd instead. It was still kind of strange trying to engage with them though... I think, on some level, it was because they'd come dressed in robotic avatars, rather than avatar representations of their rl selves - somehow, it's hard to take Optimus Prime seriously, when he claims to be Wired's editor. Maybe they were just hiding embarassing newbie avatars; they both seemed to be surprisingly-recent sign-ups to second life ;)

People had started drifting away from this point, and there was maybe only a couple of dozen people left by the time the audio stream was switched over to the second act of the night ... a pre-recorded set by The Kleptones (who - unfortunately - had to cancel their virtual appearance, but were at least represented in audo form!). I can categorically state that the Kleptone's music was *awesome* ... it gave precedings a real party atmosphere, and everybody took to the dancefloor (or dance circuit board... whatever...). Philip Linden surprised those of us who remained with an appearance at this point - and the party continued with a nice, chatty atmosphere, lots of good humour. In the end, the event turned into quite an enjoyable way to spend an evening... it was 2am UK time before I managed to peel myself away from the screen.

So, ARE these high-profile SL PR events all smoke-puffing and hype?

I came away with mixed feelings. On the one hand, I'll not deny that I had an enjoyable time... but somehow, on some fundamental level, something was *missing*. It was evident that the event didn't really have much of a gameplan behind it - and for a 3 hour party ... even an "informal" party ... that doesn't seem wise.

They could have distracted us with stuff like a tour of the (rather impressive) build... or made a much bigger deal of the music that was being played... given out party favours... or maybe, even, primed the Wired guys with something interesting to say whenever they were asked the inevitable "so, why exactly are you here in SL?". There seemed to be a general expectation from the audience that we were there to be entertained, in some way ... and not much was delivered on that front, other than the amusement we created for ourselves. That seems to be the story that emerges from far too many of these events.

I kind of feel that agencies like MoU (and I guess ESC and RRR too) still haven't quite cracked that final step connecting their clients to.... well ...regular SL residents. Maybe that isn't important in their current gameplan - perhaps it's all about external column-inches at this point? They seem to do just fine at luring in the brands... there's no doubt at all that they have very talented creatives working for them, and - if Rodica MillionsOfUs is anything to go by - very personable co-ordinators too. But, somehow, that final - critical - link in the equation just isn't quite there.

Yet.