Hello? Hello? Is this thing on?

Sorry... I've been a bit lax updating for a couple of weeks... but I have a good excuse!

I'm typing this update on my shiny new MacBook pro :)  ...Having been a full-time PC user for the last 15 years or so, I figured it was about time for a change. After all, it never pays to get stuck in a rut, right? So, here I am. Sitting on the other side of the church. And *my* it's a comfy seat over here.

Normal service will be resumed just as soon as I get bored of playing with all the new bells and whistles.  In the meantime, here's a lolcat that Iris sent to me yesterday... on the grounds that it reminded her of somebody...

The Electrolux Innovision Award

electrolux

I'm extremely proud to announce that I picked up a rather cool item of (virtual) silverware earlier this week - the "Electrolux Innovision Award", in a special event intended to "recognize and celebrate the most creative and exciting inventors in Second Life". You can read more about the shindig over on the Millions of Us blog, here.

I was really pleased to be invited to the event - aside from getting to carry home some phat l3wt, it was nice to mingle with a few people whose work I've always admired from afar ... and perhaps somewhat affirming (and pleasantly surprising!) to discover that so many them knew who I was too, and what I'd invented. I guess when you work as an independent developer, it's easy to fall into a little bubble, where you don't really have the best idea of how your work is perceived outside your immediate circle of friends/customers, by the world at large... so ... yeah... I was really hyped up and happy by the time I left :)

Not a bad little event either... really nicely-designed venue ... the "innovision" build resembles a huge light-bulb, floating out of a giant electrolux cardboard box. I find these abstract, in-your-face-metaphor builds are sometimes a bit hit-and-miss, but this one was perfect; really nice work, and *just* the right size too. I think my only criticism is the inclusion of (possibly) the most frustrating physical elevator I've ever encountered in Second Life... it took me a good 4 or 5 attempts to get up to the presentation area inside the light bulb (I don't think it jived particularly well with prim shoes!), and it claimed several other victims over the course of the event...  

The event kicked off with a short presentation from Deva Bade (aka Carola Lundell of Electrolux), about their presence in Second Life. They seem to be taking an interesting approach. No doubt warned away from the (obvious) folly of trying to sell prim fridges and prim vacuum cleaners to SL residents, they instead seem to be trying to promote themselves as some kind of facilitator for SL's inventor/gadgeteering community, and pushing for some kind of brand association with virtual world innovation. Or -- maybe in simpler terms -- trying to be the "inventor geek" equivalent of Pontiac's Motorati ;) (my words, not theirs). It's an interesting approach to take - but from the materials they put out, they do appear to be playing a long game. It'll be very interesting to see how their presence pans out.

The presentation was followed by a short "panel discussion" about a few topics of general interest to SL inventors. The electrolux blog describes this as a "fast and furious chat conversation about how to provide customer service of new innovations and how to integrate web sites and email into Second Life" ... but to be honest, it was probably the weakest part of the event - didn't really have enough formal structure to be considered a proper "panel" imho, ... and the discussion got a bit random at times. Nevertheless, the hostess - Daphne Molinari, did a pretty good job of keeping things moving ... and for that matter, the hosting throughout the event was pretty slick and impressive. Top marks on that front :)

So, onto the awards - you can read who got what, and the introductions were given to each award over on the MoU blog, so I won't waste space repeating that here, other than to say I was really happy with my introductory blurb; somebody had obviously done their homework :)  ...worryingly, Daphne crashed out just as I was walking up to receive my award - but she got back in-world pretty fast, and I guess SL wouldn't be SL without at least one good crash per event ;)

Then we all went downstairs - (or *tried* to go downstairs - the demon elevator _really_ wanted everybody to stay upstairs, and took some considerable fighting to convince otherwise) ... for the unveiling of a new contest being run by electrolux. They want people to invent a new word, bringing to mind innovation in SL - you can read all about it at the electrolux "innovision hub" in-world. The prize is L$100,000 ... to be awarded in a fortnight's time.... gotta be worth a try, right? 

The music was turned on, and the event ended with a party. Flea Bussy impressed us with some *amazing* avatar designs - a few of which made it into the flickr pool here ... but - sadly - it was already time for me to make my excuses, and leave.

Dressed as a fish.

(thanks Flea!).

Anyway, I had a great time, it was _wonderful_ to be awarded a prize, and I'll be watching with great interest where electrolux go from here. Thanks to all involved! :)

Making Movies

Machinima. It's something I always fancied turning my hand to... and this week's Ed Wood festival seemed the perfect opportunity to get started :)

OK, on reflection, maybe it was madness. I've never tried shooting in-world video before - and for that matter, it's a good few years since I even tried using desktop video editing software. Any sane person would probably have tried a... y'know... practice project, or something, in advance. But would that be in the spirit of Ed Wood? I think not!

And so, early on Saturday morning, I embarked on my mission to produce a semi-coherent machinima piece - from zero knowledge - in only 48 hours. Did I succeed? Well.. I certainly made *something*. Whether it's a complete success, I guess you'll have to judge for yourself at the premiere :)

On the set at Shep Korvin Studios ... Hospital and Jungle Island in one convenient room!

Things I've learned:

  • Nobody owns a zombie costume. Everybody owns a vampire costume. Therefore, most of my zombies look like vampires. Would that have bothered Ed? I think not!
  • Shooting crowd scenes at your own shop, without closing the place to regular customers, can be a bit random. I may, possibly, have accidentally left some innocent customers in the crowd scenes. But... y'know... business is business!
  • Manual camera tracking is _never_ as smooth as you thought it was when you did it. Yeah, I _know_ you can get all kinds of neat camera tools now... but that was just something else to waste time learning.
  • Asking every girl in your address book to come and dance around your store in their lingerie for an "artistically necessary" scene is a great way to spend a Saturday evening. 
  • And when you've exhausted your own address book, start on members the "Super Awesome Lucky Chair Wow!" group too...
  • Windows Movie Maker is a flakey piece of crap that is guaranteed to crash on you *just* when you got the perfect edit on the song and dance finale... and you'll never... ever... get it back just how you wanted it.

Anyway, I'm kind of relieved to have something finished (the completed project is rendering to disk as I type), and have a new-found respect for competent machinimists(!). It might even be fun to have a go at something a bit more professional, without the time constraint.... one day.... when I've recovered....

WIRED party

Last night, I went to check out the opening party for Wired Magazine's new in-world presence, over in the Millions of Us Sim. To be honest, it's a long time since I last bought a copy of the magazine... I used to read it avidly in the early 90's (when it was quite difficult to get hold of in the UK), but kind of fell by the wayside as regular reader shortly after the UK edition was launched. Still, after reading some of the recent blogosphere backlash over PR events being run by the likes of Millions of Us / Electric Sheep / RRR, I thought it might be interesting to experience one of these events first-hand...

It was a slightly unusual event, insofaras nobody really seemed to understand entirely what the plan of action was - least of all the wired guys themselves, or - for that matter - Rodica MillionsofUs (who seemed to be the designated MoU co-ordinator). She repeatedly pointed out "this isn't supposed to be a press conference" - but at the same time, she didn't quite explain what it _was_ supposed to be either...

And so, we all filed into Wired's rather snazzy circuit-board presentation theatre, and waited for something to happen...

...and waited... and waited... and it was only after sitting chatting with neighbouring audience members for 30 minutes or so, that it occurred to me... whoever had built this (rather beautiful) auditorium had totally neglected the listening range of standard chat! The meet-and-greet had already begun, but at least 2/3rds of the audience (myself included) were completely oblivious to the fact, because we were out of hearing range of the stage, and the venue had no text-repeating PA installed - duh!

(there's got to be some kind of lesson about style over function here!)

Anyway, I pointed this out to my fellow audience members, and we all shuffled forward to the front few rows. To be honest, when we got there, the chat wasn't too illuminating... somebody in the audience asked the - not entirely unpredictable -question of what Wired hoped to gain from a presence in SL. Incredibly, this seemed to catch the guys off-guard, and they didn't really seem to have much of an answer - they floundered a little, and then turned the discussion around with a "well, what would YOU like to see from us?".

The resulting audience participation wasn't too illuminating... but the background music playing in the parcel - provided by Oskari Sorri of Planet Bolex - was worth hanging around for - so I went for a wander around the build instead and admired the architecture (which is *lovely* ...did I mention that already?).

By the time I got back to the auditorium, things had got a little less formal - which was a big improvement - the wired guys were no longer stood on the stage, and were mingling and chatting with the crowd instead. It was still kind of strange trying to engage with them though... I think, on some level, it was because they'd come dressed in robotic avatars, rather than avatar representations of their rl selves - somehow, it's hard to take Optimus Prime seriously, when he claims to be Wired's editor. Maybe they were just hiding embarassing newbie avatars; they both seemed to be surprisingly-recent sign-ups to second life ;)

People had started drifting away from this point, and there was maybe only a couple of dozen people left by the time the audio stream was switched over to the second act of the night ... a pre-recorded set by The Kleptones (who - unfortunately - had to cancel their virtual appearance, but were at least represented in audo form!). I can categorically state that the Kleptone's music was *awesome* ... it gave precedings a real party atmosphere, and everybody took to the dancefloor (or dance circuit board... whatever...). Philip Linden surprised those of us who remained with an appearance at this point - and the party continued with a nice, chatty atmosphere, lots of good humour. In the end, the event turned into quite an enjoyable way to spend an evening... it was 2am UK time before I managed to peel myself away from the screen.

So, ARE these high-profile SL PR events all smoke-puffing and hype?

I came away with mixed feelings. On the one hand, I'll not deny that I had an enjoyable time... but somehow, on some fundamental level, something was *missing*. It was evident that the event didn't really have much of a gameplan behind it - and for a 3 hour party ... even an "informal" party ... that doesn't seem wise.

They could have distracted us with stuff like a tour of the (rather impressive) build... or made a much bigger deal of the music that was being played... given out party favours... or maybe, even, primed the Wired guys with something interesting to say whenever they were asked the inevitable "so, why exactly are you here in SL?". There seemed to be a general expectation from the audience that we were there to be entertained, in some way ... and not much was delivered on that front, other than the amusement we created for ourselves. That seems to be the story that emerges from far too many of these events.

I kind of feel that agencies like MoU (and I guess ESC and RRR too) still haven't quite cracked that final step connecting their clients to.... well ...regular SL residents. Maybe that isn't important in their current gameplan - perhaps it's all about external column-inches at this point? They seem to do just fine at luring in the brands... there's no doubt at all that they have very talented creatives working for them, and - if Rodica MillionsOfUs is anything to go by - very personable co-ordinators too. But, somehow, that final - critical - link in the equation just isn't quite there.

Yet.

Burning Life Terrorhub

This week, I've been working on a Burning Life exhibit. In a shock development, it's got nothing to do with lingerie, and nothing to do with lucky chairs either.*

If you'd like to visit, the site is listed in search - just use the keyword "terrorhub".

 

"Denied the ability of flight and free movement, the only way to exit the Terrorhub is via a maze of barbed wire fences. Overlooked by giant screens and closed circuit cameras, the visitor passes an assortment of exhibits representing the theme of social control... religious artifacts, wartime propaganda, censorship, prohibition, suppression of sexuality. In one corner, a TV monitor flickers good news on all channels... in another, a retinal scanner silently scans visitors and assesses their threat level. The maze is littered with warning signs... are they all to be trusted? Are the mysterious fumes emitted from beneath the installation *really* safe to breathe? Is there *truly* an exit to this place, or is the notion of eventual freedom nothing but a cruel hoax?"

*OK, I might be lying about the chairs...

Last chance to buy....

Just a quick post to announce that there's a sale - of sorts - on at LapGirl right now. I thought it was time to clear out some old stock, to get the prim/texture count down a little ready for some new projects, and bring a bit more focus back to our range.

This means that a few old items are now scheduled for retirement, and before we dump them down into the LapGirl vaults, I figured it was worth slashing some prices and having a "last chance to buy" sale!

The discounted items can be found on the top floor of the Boutique... it's all nice stuff (in fact, having watched a bunch of satisfied customers parading around the store in their newly-obtained cut-price lewt this afternoon, I'm starting to regret retiring some of it... but needs must!). Get it while you still can!

Oh, also worth mentioning - the LapGirl Lucky Chair has a new prize in it! Actually, I've done a lot of lucky-chair related stuff this week, which probably deserves its own post... but I'll make that one when I'm a little bit more awake :)

Where's Shep?

In a rather unexpected turn of events, I'm currently moving home (in real life, not SL). I say "unexpected", as I had no idea this move was going to happen until last Tuesday. It's a little scary to discover that second life isn't the only place where you can wake up one morning and suddenly discover your entire life has changed... :S

Anyway, the long and short of this is, I'm still waiting for the new place to get wired up with broadband access (could be up to 15 working days they tell me... HTF will I manage without SL for THREE WEEKS??!) ... so I thought I'd better post something to re-assure my regulars that I *haven't* finally come good on my threats to turn my back on the entire sleazy underwear industry, and set up a soul-purifying virtual trappist monestary instead.

Back Soon :)

Amsterdam Shuffle... (store relocation)

Amsterdam_002Amsterdam is one of my very favourite builds... I fell in love with the sim the day it opened, and HAD to have a store there. As it turned out, I found myself with not one store, but two! (Fyre Raine can be a very persuasive landlady!).

Today a high-profile spot on the main shopping drag became vacant, and Fyre very kindly gave me first refusal on relocating one of my branches over to the new site. The result is pictured here.

"LapGirl Amsterdam II" is situated next to the central station (arrival telehub)... and has a rather eyecatching mini cooper parked right outside (hmmm... maybe I should slip a personalised number plate onto it one day when nobody is looking?). Here's hoping that the high-profile placement will drag lots of new blood into the cult of LapGirl!

Introduction

Now that I've got the lame "first post on the blog" message out of the way (they're traditional, right?), I can do a proper introduction. So here goes...

Shep Korvin is an Architect, Fashion Designer, Entrepreneur and Bon Vivant. He lives a reclusive lifestyle in his high-orbit private space station, surrounding himself with supermodels, artists and intelligentsia...

Actually, let's stop there. Unfortunately, Shep Korvin is - by and large - a product of my imagination. He lives in the online virtual world of Second Life. Yes, it's true that he and I have a lot in common (we both live in the same head, for example), but I figure that if you've stumbled into this blog by accident, you're probably going to be pretty confused unless I spell that out for you right from the outset. So, there, it's done. Now you know :)

This blog is probably going to be written more from the point of view of the real-life Shep than the virtual Shep ("Shep" also happens to be my real-life name... which kind of makes things easier). Expect to read lots of musings on the trials and tribulations of being a virtual business owner and content designer for one of the most exciting virtual environments on the market today.

Coo... that almost sounded like a strap-line! :)

In the world of Second Life, Shep Korvin runs a clothing chain called "LapGirl"... you can probably guess the target audience from the name of the store. We sell lingerie, swimwear, clubwear, and a few items of slightly-gothy fetishwear. If you're an SL user (I guess you must be, if you're reading this) then check out our flagship store - "LapGirl Boutique" - here.

Blog is the new Black

OK, quit nagging me, I finally got a blog sorted out. I can hang out with the cool SL designers now, right? ;)