Wow... July has - possibly - been my busiest SL month *ever* (which is why the blog fell a little bit by the wayside). Apologies to everybody who's relying on my RSS feed to see what I'm up to. Here's the obligatory catch-up post...
First, the latest version of the Lucky Chair ("3rd Generation") went on sale couple of weeks ago. The new version of the chair is way more user-friendly than previous incarnations - has nice pop-up menus, and a boatload of handy new features like wildcard wins, options for cash prizes, self-repair mode, test wins, content tags, full oXDos compatibility... the list goes on! Suffice to say, it's a pretty major advance over the 2nd generation design.
Perhaps one of the more interesting new features - from my point of view - is the fact that the chairs can (optionally) report usage statistics back to a central server ... so, for the first time, I can finally track how popular lucky chairs are. (Or, at least, how popular this new batch of lucky chairs is). Can you believe that these new chairs are already reporting over 10,000 uses every day? Pretty impressive figures ... I doubt you'll find many other SL marketing attractions that pull in that kind of audience figure :)
Last month also saw the release of a brand new product - "What's in the Box?", which was developed in co-operation with a new Lucky Designs collaborator, Fnordian Link. I originally hooked up with Fnord a couple of months ago, when he came to me with a pitch for new device that he thought would be of interest to Lucky Chair customers. Weeks later (and after much refinement of the original design), "What's in the Box?" (AKA WITB?) is now available for purchase.
At heart, WITB? is a simple guessing game - if you're the first player to guess the prize that's concealed inside the box, you win the round (and the contents of the box!). Between "guessing" rounds, the unit displays a slideshow of potential prizes... so, in order to play the game, players need to hang around and watch pictures of your products.
The benefits to you, as an operator, are multifold: People spend time in your store playing the game (=dwell), people have to concentrate on pictures of your products in order to play (=improved brand/product range awareness), and of course - ultimately - you're dropping sample products into the hands of potential customers ... which they percieve as being higher value than a "regular" feebie, by virtue of the comparative scarcity/difficulty to obtain (the "lucky chair" effect!).
Development of WITB? was a new experience for me, as although I've collaborated with other developers on various SL projects in the past, this is the first time I've shared scripting duties with anybody. Fnord wrote the core of the script, while I concentrated on some of the trickier anti-cheating refinements (and ensuring the game has the same look + feel as other Lucky Designs products). The process went really smoothly - I'd anticipated a leisurely development cycle that would probably last a few weeks, but I think we managed to nail the majority of the code within a couple of days. Fnord was great to work with; expect further collaborations soon!
And finally - Lucky Designs has moved! The company was starting to outgrow the parcel we had in the November Sim ... so, I've moved to a much larger plot in Bermuda. (Frequent readers might recognise this as the spot that formerly housed my millionaire playboy mansion. What can I say... land is at a premium... sacrifices have to be made. *sob*). The building is actually a (very slightly modified) prefab by (???), called "Enigma" - as soon as I saw it in the store, I thought it would make the *perfect* beachfront corporate HQ. The new place has a huge showroom, a presentation room (which we packed full of avatars for the "WITB?" launch event), and a couple of other areas which I've got plans for... all to be revealed soon!
Do drop by and check the new place out :) http://slurl.com/secondlife/Bermuda/50/21/22/
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